Testing 1.5

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  • #2286
    Anonymous
    Inactive

    Oooo getting exiting. I have also been trying sounds controled by a controler works a treat. Also some of the sound box’s we made now don’t have to be engine type cool. I have got 1 of Gnomes Xgates to rotate using the new control. Fabtastic. I’m now laying the twistist track ever to watch them moving bogies.

    Dave

    #2287
    Anonymous
    Inactive

    Hay Dave,

    Did you dload my latest sound mod over little Ville yet? 😉 😉

    Peter

    #2288
    Anonymous
    Inactive

    Hi BB I is wondering if you can help. I’m trying to make a new sound box. I have used the xfile for my station sound and gave it another ID number. Put entrys in to usr Xli list, put entrys in to soundsorces list. It just won’t make a sound. But when I swap the wav file in the sound sorces list with the station it works. Here is the soundsource entry

    10427 2tone.wav loop

    10430 station.wav loop

    The station 1 works like this and the other 1 not.

    10427 station.wav loop

    10430 2tone.wav loop

    When like this the 2tone works and the station not. I have also been using a bigger ID number it was 10869 at 1st this did not work. So I tryed a lower number to see if it was out or range. I have also got the 10430 to work with a controller. I have also copyed and made another X file sound box but still won’t work. Here are the usr Xli entrys

    960956

    2

    MISC_TYPE 10430 ambstat.x 0.05 Station_snd

    0

    0

    1364511

    MISC_TYPE 10427 ambstat.x 0.05 XG2tone_snd

    0

    0

    1364511

    Here is a link to the sound It is in the right format 22hk 16bit ‘n’ such.

    http://freespace.virgin.net/dayle.dave/stuff/2tone.WAV

    And here is the xfile with texture. Texture goes in object/bitmaps

    http://freespace.virgin.net/dayle.dave/stuff/ambstat.zip

    Dave

    #2289
    Anonymous
    Inactive

    Hay Dave,

    If you want to control it then change

    this:

    10427 2tone.wav loop

    10430 station.wav loop

    to:

    10427 2tone.wav control

    10430 station.wav control

    in the chevron to set control you can set play at once or as loop. or stop sound.

    I hope this helps

    Peter 😉

    #2290
    Anonymous
    Inactive

    Hi Peter I did not want to control it I just wanted it to work. So this is what I did and don’t ask me why it now works. I put 1 of peters sound at the end of the list still not working but the new sound did. so I put the Xli entry in to one called rus so I did not have to revalidate. It worked, I have now put it back in to urs Xli list and it stops working unless I put an extra number to the second line there are 365 models in that list I have to put 366 to get it to work. 😯 I’m gona keep it in the rus Xli list ans I have it now with control comand. 😆

    Dave

    #2291
    Anonymous
    Inactive

    Hi Dave!

    I think the problem will be that you have used the same X file for both sounds.

    Regards,

    breainbom

    #2292
    Anonymous
    Inactive

    Hi BB it did not start that way I had use a differnt 1 to start with. I have got it to work by adding one more entry to line 2. 365 models are in it but if I put 366 the sound works. But I have put the entry in rus as this has only 6 entrys and the sound now works. ? I don’t know why. I put one of peters sounds after the 1 that would not work in the sound list. The Xli had 365 in second line and the sound would still not work but peters did. Anyway sorted now and controllable.

    Dave

    #2293
    Anonymous
    Inactive

    brainbom wrote:

    Strange… 😯 it works on my computer…

    Please check again if the destination folder is given right!

    brainbom

    I’ve found the problem. The installation path is given as ‘BrainBombersRule the RailRule the Rail!’ So it’s been installed in a new ‘Rule the Rail!’ subfolder and that’s where the .txt file is.

    Is this correct? Should I change the path to exclude ‘Rule the Rail!’?

    Terry

    #2294
    Anonymous
    Inactive

    Hi Terry,

    I think you’ve found the problem. Just try moving that text file (were there others?) into the standard location.

    The standard file structure should look something like this using xfiles as the subfolder: C:Program FilesBrainBombersRule the Rail!Scenesxfiles

    Chris

    #2295
    Anonymous
    Inactive

    Hay Terry,

    It´s correct what Chris says.

    Dave,

    I ´ve 386 entries in my usr.xli,the same x file for 2 different sound is it not the problem.

    It runs on my mach normal.

    Brainbom,

    These sounds are defined on ID´s and not on x-files

    See here,the ID´s declare for RTR that the model1 not model2 is. Then you can define 2 sounds on an X-file.

    MISC_TYPE 10430 ambstat.x 0.05 Station_snd

    0

    0

    1364511

    MISC_TYPE 10427 ambstat.x 0.05 XG2tone_snd

    0

    0

    1364511

    It ´s still running from the first time on to now. :mrgreen:

    Peter

    #2296
    Anonymous
    Inactive

    Chris wrote:

    Hi Terry,

    I think you’ve found the problem. Just try moving that text file (were there others?) into the standard location.

    The standard file structure should look something like this using xfiles as the subfolder: C:Program FilesBrainBombersRule the Rail!Scenesxfiles

    Chris

    There are 20 files in this new ‘Rule the Rail!’subfolder so I’m now confused as to what should be where. What I really don’t understand is why the installation path should do this if it’s incorrect. I simply left things as the default seeing that my original installation was also the default thinking that the new installation would go to the correct places. It seems that the correct path should be just one ‘Rule the Rail!’ not two.

    Terry

    #2297
    Anonymous
    Inactive

    Hay Terry,

    Through this post you did you solved this problem neares by your self :P

    Then you can enjoy the new functions soon.

    Peter

    #2298
    Anonymous
    Inactive

    Perhaps someone could advise whether it would be correct for me to reinstall with only the main ‘Rule the Rail!’ folder as the installation path. Then I would have thought that all the changes would be made in the main game folder and I can delete the extra one.

    It still doesn’t explain though why the extra folder is in the installation path in the .exe file.

    Terry

    #2299
    Anonymous
    Inactive

    Yep Terry,

    So exactly is it,and will be to be sure install the next modifcations on the right places. 😉

    Peter

    #2300
    Anonymous
    Inactive

    Thanks Peter. Are you saying that the installation path was wrong in the .exe file?

    If this is so then why does it seem that no-one else has noticed the problem?

    Terry

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