RTR Modelling

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  • This topic has 66 replies, 13 voices, and was last updated 18 years ago by Anonymous.
Viewing 15 posts - 46 through 60 (of 67 total)
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  • #1077
    Anonymous
    Inactive

    Hi,

    I have expanded the forum on my website. If you want to take a look at new models, see here: http://www.wleopold.ch/n_forum/viewboard.php?boardid=44” class=”bbcode_url”>http://www.wleopold.ch/n_forum/viewboard.php?boardid=44

    Regards,

    Willi

    #1078
    Anonymous
    Inactive

    Chris,Willi,

    I was idea last time. LOL.. If you interesting two things. About US Level crossing with flash lights and US signals ???

    What u think above??

    And If can I made those both models ?????

    Or you???

    Cheer,

    Shapiro

    #1079
    Anonymous
    Inactive

    Hi Shapiro,

    A little wink from Peter. Willi and Chris are working in top speed to complete it before x-mas. I hope,i also can help with modelng or skinning. But now i help Willi as moderator as good as i can. :P

    You can make a try and Willi will test this. 😉

    #1080
    Anonymous
    Inactive

    Hi Peter,

    I reach shake your hand….Oh I see They’re processing it for x-mas. That’s cool… I’ll see this model processing. And so you got good any model or skinning?? I’m pretty good reskinning and some not good. And I like good made any modeling…And so, I’m not sure how much these model must less polygon count too high or lower polgyon count with rtr??

    Cheer,

    Shapiro

    #1081
    Anonymous
    Inactive

    Hi Shapiro,

    If you can make a model with few polygons then is it good for the FPS in RTR. With more you will have better quality but RTR will slowdown mutch. 😉

    #1082
    Anonymous
    Inactive

    Hi Shapiro,

    Light signals and a more realistic crossing gate are often wished. It’s not much of a problem to build them, I would like to create models follwing US and European prototype. The problem is, they must work with the program. I will check that with BrainBombers.

    Kind regards,

    Willi

    #1083
    Anonymous
    Inactive

    willi,

    I understood.. I’ll looking forward those in future….

    Shapiro

    #1084
    Anonymous
    Inactive

    Hi everybody,

    Please vote for the new roundhouse for the new turntable: http://www.wleopold.ch/n_forum/viewthread.php?boardid=44&thid=140” class=”bbcode_url”>http://www.wleopold.ch/n_forum/viewthread.php?boardid=44&thid=140

    Thanks,

    Willi

    #1085
    Anonymous
    Inactive

    Hi,

    I have built two new models (the last ones for the Christmas extension pack), so you can build large, long bridges with the standard bridges turned off: a Warren Truss Bridge, in single and double track version. The bridges come in three parts: the bridge itself, an abutment and a pilar, so you can build it just as you like. Of course the bridges can also be coloured.

    For more informations and pictures see here: http://www.wleopold.ch/n_forum/viewthread.php?boardid=44&thid=204” class=”bbcode_url”>http://www.wleopold.ch/n_forum/viewthread.php?boardid=44&thid=204

    Best regards,

    Willi

    #1086
    Anonymous
    Inactive

    Only a word Willi…

    FANTASTIC! :D :D :D

    #1087
    Anonymous
    Inactive

    Hi all,

    A modest start into the world of static modeling – a ‘railroad crossing’ sign. Now I need to texture it.

    [img]http://www.rtrfan.us/RTR/Exp8/crossbuck.jpg[/img]

    Regards, Chris

    #1088
    Anonymous
    Inactive

    Hi Chris,

    Great, that you have started modeling! I’m looking forward to your finished first model.

    Best regards,

    Willi

    #1089
    Anonymous
    Inactive

    Hi Chris,

    You jumped in the “cold” water and try to model. Looks kool 8) to begin with the origin US – Crossing sign. :D First good work :P

    #1090
    Anonymous
    Inactive

    I decided to be more ambitious with the crossing sign.

    [img]http://www.rtrfan.us/RTR/Exp8/RRCrossBuck.png[/img]

    #1091
    Anonymous
    Inactive

    Hi Chris,

    It looks great, your detailled crossing sign. Please, just don’t forget to keep the polygon count as low as possible. Not that a small model like that will have many hundreds of polygons at the end. So you may reduce the pole to maybe 6- or 8-sided, and always delete all polygons that never will be visible.

    Now a flashing light function in RTR would be great. 😆 Of course it could be done with the animation that is already integrated in RTR (model name “anm_*.x”). But what is missing, is a function to switch these anmations on/off.

    Keep on with your great work and best regards,

    Willi

Viewing 15 posts - 46 through 60 (of 67 total)
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