Rotating Bogies and Rotation Control

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  • #2308
    Anonymous
    Inactive

    Hi BB and chris this is great. The ROTATE CONTROL will be great for the things that I think gnome made. Ass hall doors, british Xgates and the turning bridges. Will these work?

    #2309
    Anonymous
    Inactive

    Hi Dave,

    Yes, it should work for any model requiring rotational movement. Doors, crossing gates, and turning bridges should all be perfect applications for this control.

    Chris

    #2310
    Anonymous
    Inactive

    Hay all,

    I think this could be as the turntabel but mobile and without any controlerboxes on tracks.

    Peter

    #2311
    Anonymous
    Inactive

    Hi Peter,

    The type of rotation, up to three states, is determined by the entries in the appropriate list file. The rotation is triggered by the control attributes window state that is displayed when a track control (contr.) from the build tracks window is created or edited.

    Note in the Object control attributes window above that the two state options available are to Open or Close the signal – not very descriptive captions for a signal, sorry about that. I’ve used Raised and Lowered for the bridge – that should be more intuitive.

    Hope that helps,

    Chris

    #2312
    Anonymous
    Inactive

    Hay Brainbom,

    If we do these models with rotating bogies then what id range do we have?

    Peter

    #2313
    Anonymous
    Inactive

    Hi Peter,

    Note the xli entries above. The rotating bogie will be dummy_type and the model ID will be the next sequential model number. Otherwise, there are no restrictions on the ID to use.

    CWAGON_TYPE 10631 body_test.x 0.37 body

    NOREF

    101.92479

    0

    0

    1982695

    DUMMY_TYPE 10632 bogie_test.x 0.37 bogie

    NOREF

    0

    0

    0

    2198858

    As DUMMY_TYPE, it will not be displayed in the menuing system.

    Hope that helps,

    Chris

    #2314
    Anonymous
    Inactive

    Hay Chris,

    Then with the animated wheeltrucks i can model “the crocodile E-loco”

    2 C´C´2.

    Thx for the info Peter

    #2315
    Anonymous
    Inactive

    Hi Peter,

    Just remember that the rotating trucks will be placed in a symmetrical position fore and aft based on the “L” value. So if that’s the case with your loco, you should be golden.

    Oh, a thought, if that’s NOT the case for your loco, you could probably shift the model forward or back on its long horizontal axis to fool the program into placing the rotating bogies at the points where you need them.

    Regards,

    Chris

    #2316
    Anonymous
    Inactive

    Hay Chris,

    This loco is symetric,don´t worry.

    Peter

    #2317
    Anonymous
    Inactive

    Chris the object ROTATE CONTROL will this work with the 1.5 that we can Dload? As I would like to have a go at the british X gates that gnome made.

    Dave

    #2318
    Anonymous
    Inactive

    Hi Dave,

    No, I doubt that. I was given a newer version of the 1.5 beta to test. (I was warned that layouts saved with it would not be playable under earlier versions of RtR.)

    The rotating bogies version is an intermediate release version of the beta as well (between the public release beta and the rotating controls beta).

    Regards,

    Chris

    #2319
    Anonymous
    Inactive

    Hay Chris and Dave,

    This beta 1.5 is absolutely newland for us all,self the bogiecontrol is also beta as the soundfunction and the blinkingfeature and the lamplifting. 😉

    Peter

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