Home › Forums › Building layouts › Building the track system › automatic shunting yard
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April 29, 2006 at 2:43 pm #362AnonymousInactive
Thanks. Yeah, that is another instance of improper uncoupling. There should have been only one ’empty’ ore car.
Chris
April 29, 2006 at 3:15 pm #363AnonymousInactiveChris on version 4 I have had the same as the governor when the twins are pushing the constence up to the back tracks and I have also had it at the beginning of the run with the other twins uploading screenshots for you to see the issue. I do not think it is the timing of the decoupler I think it maybe in the drift of the engines Don
April 29, 2006 at 3:31 pm #364AnonymousInactiveDon, If we were dealing with a mechanical layout I could understand your position of engine drift. But in a computer simulation I would expect it to occur every time or none of the time.
As a note, I’ve had the timing even tighter than it is now to make the uncoupling operation as smooth as possible – occuring at/near the end of engine drift forward/backward. I’ve respaced the control-device distance just in case the actuation sensitivity of the control to triggering engine varies thereby causing the anomaly.
I have had the back mine operation run perfectly at times while at others I’ve encountered the same error both of you have witnessed.
So, I’m puzzled to say the least and that’s why I referred the matter to Brainbom.
Thanks to both for taking the time to look at it. It’s appreciated.
Regards, Chris
April 29, 2006 at 3:34 pm #365AnonymousInactive[img]http://www.freewebs.com/biazer9/rtr_104110.jpg [/img] [p][img]http://www.freewebs.com/biazer9/rtr_105250.jpg [/img] [p]April 29, 2006 at 3:54 pm #366AnonymousInactiveNow that I think of it, I don’t remember this type of problem in the previous version. V1.21 introduced a new feature in which tenders would not be uncoupled from their locos when passing over an open decoupler. I wonder if that might have anything to do with this behaviour? Just a thought. Chris
April 29, 2006 at 3:57 pm #367AnonymousInactiveChris it is possible that there is something in the code that is causing this issue [img]http://www.freewebs.com/biazer9/rtr_105908.jpg [/img] [p][img]http://www.freewebs.com/biazer9/rtr_105919.jpg [/img] [p]April 29, 2006 at 5:43 pm #368AnonymousInactiveBlazer9, your terrain looks more than strange…
😯 brainbom
April 29, 2006 at 6:30 pm #369AnonymousInactiveBrainbom I quess this is chris’ strip mining operation not my landscape
April 29, 2006 at 6:41 pm #370AnonymousInactiveDon, Your screenshots are bizarre. They show a number of texture grids in white (unlike those the Gov took).
Chris
April 29, 2006 at 6:47 pm #371AnonymousInactiveHMM I see what you mean…updating my video card drivers ….should not be causing this it is 128meg vodoo with directx 9c ….AMD processor 1.6….1 gig ddr ram……will let you know April 29, 2006 at 6:48 pm #372AnonymousInactiveDefinitely something amiss there Don. Is it the same at all zoom levels? April 29, 2006 at 6:52 pm #373AnonymousInactiveDon, have you played about with the texture file? ‘objectsbitmapsterrain.jpg’April 29, 2006 at 7:07 pm #374AnonymousInactiveGovernor, I have not edited the terrain.jpg but thanks for the info{creating a curved section for the road}
and it shows on all zoom levels so i think it might be my video card drivers downloading the updated drivers now
April 29, 2006 at 7:40 pm #375AnonymousInactiveBlazer9 wrote:Governor,
I have not edited the terrain.jpg but thanks for the info{creating a curved section for the road}
That’s what I was thinking. If you make a curved road section on that graphic, someone else running your saved game would not see the road section you created but what was in the same position on their graphic, perhaps snow.
That would then give a simlar effect you have there.
As you say, that isn’t the case here but worth bearing in mind for anybody that is thinking of altering the original.
April 29, 2006 at 10:13 pm #376AnonymousInactiveGovernor and Brainbom I think it was a bad memory stick
Downloaded the updated drivers 2 months out of date did not fix the issue
downloaded directx once again did not fix the issue
reinstalled the complete program upgrade and exp packs did not fix the issue
replaced the ddr stick fixed the issue
works fine now
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