Home › Forums › Announcements › New program version › Rotating Bogies and Rotation Control
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Anonymous.
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October 26, 2008 at 12:07 pm #2308
Anonymous
InactiveHi BB and chris this is great. The ROTATE CONTROL will be great for the things that I think gnome made. Ass hall doors, british Xgates and the turning bridges. Will these work? October 26, 2008 at 12:16 pm #2309Anonymous
InactiveHi Dave, Yes, it should work for any model requiring rotational movement. Doors, crossing gates, and turning bridges should all be perfect applications for this control.
Chris
October 26, 2008 at 6:10 pm #2310Anonymous
InactiveHay all, I think this could be as the turntabel but mobile and without any controlerboxes on tracks.
Peter
October 26, 2008 at 6:39 pm #2311Anonymous
InactiveHi Peter, The type of rotation, up to three states, is determined by the entries in the appropriate list file. The rotation is triggered by the
Note in the Object control attributes window above that the two state options available are to Open or Close the signal – not very descriptive captions for a signal, sorry about that. I’ve used Raised and Lowered for the bridge – that should be more intuitive.
Hope that helps,
Chris
October 30, 2008 at 9:31 am #2312Anonymous
InactiveHay Brainbom, If we do these models with rotating bogies then what id range do we have?
Peter
October 30, 2008 at 11:02 am #2313Anonymous
InactiveHi Peter, Note the xli entries above. The rotating bogie will be dummy_type and the model ID will be the next sequential model number. Otherwise, there are no restrictions on the ID to use.
CWAGON_TYPE
10631body_test.x 0.37 body NOREF
101.92479
0
0
1982695
DUMMY_TYPE
10632bogie_test.x 0.37 bogie NOREF
0
0
0
2198858
As DUMMY_TYPE, it will not be displayed in the menuing system.
Hope that helps,
Chris
October 30, 2008 at 11:51 am #2314Anonymous
InactiveHay Chris, Then with the animated wheeltrucks i can model “the crocodile E-loco”
2 C´C´2.
Thx for the info Peter
October 30, 2008 at 1:00 pm #2315Anonymous
InactiveHi Peter, Just remember that the rotating trucks will be placed in a symmetrical position fore and aft based on the “L” value. So if that’s the case with your loco, you should be golden.
Oh, a thought, if that’s NOT the case for your loco, you could probably shift the model forward or back on its long horizontal axis to fool the program into placing the rotating bogies at the points where you need them.
Regards,
Chris
October 30, 2008 at 3:20 pm #2316Anonymous
InactiveHay Chris, This loco is symetric,don´t worry.
Peter
October 30, 2008 at 4:10 pm #2317Anonymous
InactiveChris the object ROTATE CONTROL will this work with the 1.5 that we can Dload? As I would like to have a go at the british X gates that gnome made. Dave
October 31, 2008 at 11:17 am #2318Anonymous
InactiveHi Dave, No, I doubt that. I was given a newer version of the 1.5 beta to test. (I was warned that layouts saved with it would not be playable under earlier versions of RtR.)
The rotating bogies version is an intermediate release version of the beta as well (between the public release beta and the rotating controls beta).
Regards,
Chris
October 31, 2008 at 12:17 pm #2319Anonymous
InactiveHay Chris and Dave, This beta 1.5 is absolutely newland for us all,self the bogiecontrol is also beta as the soundfunction and the blinkingfeature and the lamplifting.
😉 Peter
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