Home › Forums › Announcements › New program version › Testing 1.5
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Anonymous.
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October 26, 2008 at 7:24 am #2272
Anonymous
InactiveYes, they are not in alphabetical order, but in the order as they are listed in the xli files. Regards,
brainbom
October 26, 2008 at 8:15 am #2273Anonymous
InactiveThanks BB I know I not got a problem apart from maybe! putting them in alph order. Errr maybe not. Thanks Dave
October 26, 2008 at 6:15 pm #2274Anonymous
InactiveHay BB and gang, This is a stable thing this version. It´s not required in Alphabethical order.
The importants is the new features without lossing speed.
Peter
October 30, 2008 at 10:14 pm #2275Anonymous
InactiveIs there any chance that the new features could be listed in order for us to evaluate and comment? Thanks.
Terry
October 31, 2008 at 12:28 pm #2276Anonymous
InactiveHay Terry, From Version up you can:
lift all lamps to air.
Define one typical sound for one content or new model ove Soundsources.list like so:
10402 m1.wav loopID Soundname methode(loop/control/once/rndx(x=value in seconds)
Then define up to 3 models for blinking or stating objects as crossing blinkers,3lightsignals and so on.
And last but not least the bogiecontrol for exacter followig´ng the tracks with bogies.
Is that enough ?
Thx Peter
October 31, 2008 at 1:29 pm #2277Anonymous
InactiveThank you Peter. Terry
October 31, 2008 at 2:25 pm #2278Anonymous
Inactive“The setup will add the version history file (ver15.txt) to the main game directory, please check there how to use the new interesting features.” Please check this for detailed description of new features.
brainbom
October 31, 2008 at 2:53 pm #2279Anonymous
InactiveThanks but it hasn’t been added to mine. I only have ver14.txt in my folder and I’m definitely running 1.5. I’ve just run rtr_15_upgrade.exe again to make sure!
Terry
October 31, 2008 at 3:35 pm #2280Anonymous
InactiveStrange… 😯 it works on my computer…Please check again if the destination folder is given right!
brainbom
October 31, 2008 at 3:41 pm #2281Anonymous
InactiveOne’s in my folder. BB is it possable to have a example list entry for the object light. So I can get my head round it. I have read it but don’t can get a better idea if I see it. Dave
October 31, 2008 at 5:54 pm #2282Anonymous
InactiveCopy the following file in your RtR directory: https://www.brainbombers.com/forum_samples/lampinfo_test.list This will define a light for station1. Of course it is only a sample, the lamp would look much better if the model itself would have been created with some kind of lighting part…
October 31, 2008 at 7:12 pm #2283Anonymous
InactiveHay Chris and Brainbom, Did any 1 eat the bogies??
[img]http://www.fileden.com/files/2008/2/17/1764273/rtr_195740.jpg [/img] I´ve the 1.5 and the test file running.Do i anything wrong?
Peter
October 31, 2008 at 7:24 pm #2284Anonymous
InactiveHave you re-installed the test version 1.5? It is new, contains new exe… I uploaded the new exe too, so it is enough to replace it only, you don’t have to reinstall the whole 1.5 test version.
October 31, 2008 at 9:26 pm #2285Anonymous
InactiveNow i see the bogies October 31, 2008 at 9:57 pm #2286Anonymous
InactiveOooo getting exiting. I have also been trying sounds controled by a controler works a treat. Also some of the sound box’s we made now don’t have to be engine type cool. I have got 1 of Gnomes Xgates to rotate using the new control. Fabtastic. I’m now laying the twistist track ever to watch them moving bogies. Dave
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