Adding your own models

Home Forums Creating your own stuff Adding your own models Adding your own models

Viewing 15 posts - 1 through 15 (of 16 total)
  • Author
    Posts
  • #223
    Anonymous
    Inactive

    Hi,

    because we do not have too much time to create new models (yes, we are working on other projects also) we would like to make possible to add your own models to RtR. We don’t want to give support how to create 3D models, but how to add them to RtR.

    The very first version (ver.: 0.91) of the description with the needed utility can be found here:

    https://www.brainbombers.com/forum_samples/gen_pass_for_usr_xli.ZIP

    The docu will be improved continuously according to the questions. Version history:

    – v0.91 : sound description added

    – v0.9 : first description

    Please don’t post comments and oppinions in this topic, they will be deleted. Post only your questions (or answers) about the already posted info.

    Regards,

    brainbom

    #2213
    Anonymous
    Inactive

    Hi Brainbom,

    What form of description will it be? Do you include any program in the description?

    Thanx Peter

    #2214
    Anonymous
    Inactive

    Hi Brainbom

    In the “New Program Version” topic you wrote, that unfortunately neither official expansion packs nor RTR 1.5 will be released in near future.

    You also wrote, that you would make the password generator available free, what’s great. But every model creator would also need passwords for his own XLI-files and model-ID’s must be assigned to every creator, otherwise there will be a chaos within a short time.

    How do you want to solve these problems?

    Kind regards,

    Willi

    #2215
    Anonymous
    Inactive

    There is not really good solution for that. We will define a bigger group of useable object IDs, and they can be used freely. But if you want to change your models, you have to check the IDs of other model’s, if they don’t overlap the ID’s of your own models.

    One other possibility is to create new official extension pack with the new models, but that can only happen with the explicit permission of the creator.

    Regards,

    brainbom

    #2216
    Anonymous
    Inactive

    Hi all,

    In Little Ville site we are announcing the numbers if id´s we ´re claiming and put them to an archive of reserved and already used numbers,so we ´re avoiding overlaps of numbers. And for new extentions-xli can you ask for an explicit permission to do these files(Brainbom)?

    #2217
    Anonymous
    Inactive

    Hi

    I think, the best would be if every constructor would get a password for his own xli-file, for example add_petersobj.xli.

    And if the IDs are administrated at Litlle Ville’s, there should be no problem.

    Kind regards

    Willi

    #2218
    Anonymous
    Inactive

    Hi Willi…

    Excellent idea. An elegant solution!

    Mark

    #2219
    Anonymous
    Inactive

    The very first version of the docu was uploaded, see the first post of this topic!

    #2220
    Anonymous
    Inactive

    Thank you brainbom!!

    This has been much anticipated…

    Rule The Rail lives on!!

    Rob

    #2221
    Anonymous
    Inactive

    Hay Brainbom

    Thanx for the brand new xli-file insinde. 8)

    #2222
    Anonymous
    Inactive

    Hi Brainbomb

    I am testing a model I’m building of a Puffing Billy loco and I have a couple of questions about the sounds.

    Is the loco sound EG: goz2.wav output controlled in some way by the animation.

    How is the crossing gate sound EG: hn1.wav allocated to a particular model.

    My model sound will only work if it is set to “loop” not “once”

    My model will only play the diesel sound at the crossing gates.

    TIA

    Alex

    #2223
    Anonymous
    Inactive

    Hi Alex,

    I have added the sound configuration to the doc. If you try to use animated loc (steam engine) that is another story, that will be described later. The crossing gate sound cannot be assigned to a single model, the wav file with the ID ‘barclose’ will be played for all not animated models.

    Regards,

    brainbom

    #2224
    Anonymous
    Inactive

    Hi folks at Brain Bombers!

    If you’ve been visiting Littleville Depot lately, you may have noticed that I’m writing a program so users can create “themes” and manage the necessary .xli files specific to a given theme.

    I have included a validation function to the program that launches your new validation utility. This way the user can build the usr.xli list from scratch, including xfiles from any other xli and then validate those models for the usr.xli

    The Editor calls the validation utility by passing the same path parameter to the utility as the short-cut for storing the _result xli.

    My question is: Is there a way, as in the “old” utility, to specify a different xli file in the short-cut?

    Paul

    PS When the Theme Editor is finished and stable, If you like the program, I’d be more than happy to let BB offer it for download.

    PPS Thanks for including Littleville Depot in your “Links” section. :D

    #2225
    Anonymous
    Inactive

    First of all let me say that Rule the Rail! is an excellent program.

    I’m trying to create an automatic installer for models. This way, users only have to open a package and click the Install button to install a model. However, I was wondering whether you could give the source code or formula of the xli password generator you’re publishing here. I’d be really grateful as it would speed up creating packages extremely.

    For the topic on Littleville Depot on this, please see http://littlevilledepot.phpbb3now.com/viewtopic.php?f=18&t=1118” class=”bbcode_url”>http://littlevilledepot.phpbb3now.com/viewtopic.php?f=18&t=1118

    Thanks in advance.[/url]

    #2226
    Anonymous
    Inactive

    Hi brainbom

    Forgive me if i am sounding stupid, but…I am trying to add other developer’s objects to my registered 1.5 version.

    I have been to several other user’s forums and read instructions, but that is no clearer, and i must say that while the software is superb :D, it is a shame that all this information is spread all over several sites and not combined in one place :?

    Some objects I add are:

    a. sometimes locked in their categories list,

    b. some present as all white objects (I understand that the .dds file may be at fault here)

    c. while some are unlocked and usuable

    d. but at all times the software reverts to the unregistered version upon closure.

    I am not understanding the gen_pass_for_usr_xli.ZIP instructions properly, in particular, i think, “generating the password for your objects”.

    1. when adding objects already created by other people, do you have to use their password and thus their directory e.g. CEB or dave or PDK, or can these objects be placed in one directory of your own title.

    2. Can you provide some better insight into this process of adding objects so that they don’t crash or unregister the program.

    Thanks in advance.

Viewing 15 posts - 1 through 15 (of 16 total)
  • You must be logged in to reply to this topic.