Home › Forums › Announcements › New American objects › 61 objects and counting
- This topic has 8 replies, 4 voices, and was last updated 17 years, 7 months ago by Anonymous.
-
AuthorPosts
-
April 23, 2007 at 11:26 am #187AnonymousInactive
Sorry to the dial-up folks. The first image is pretty large so I could show all the objects I’ve modeled so far, so those with slow connection speeds – give it a minute, you’ll
want to see this.
This will be my last upload for a week or two but I have downloaded many photos of
brownstone buildings and row-homes, downtown office buildings and retail store fronts;
going to make a log cabin for those mountain scenes, a few more rail yard support
items and some more construction equipment.
By the time I get back on line I should have the 100 ID numbers given to me by BB, filled.
Paul
OOPS! Missing the ranch style home. It’s in there, just not in this image.
[img]http://i99.photobucket.com/albums/l287/3dpdk/image1.jpg [/img] Notice the addition of the traffic lights. I tried to animate them but the only way I could do
it was by animating the texture of the lights; DirectX does not support this type of animation.
The traffic wouldn’t move anyway so … and yes, they’ll be back-wards for those of you who
drive on the wrong side of the road
😉 . Notice also the two sections of inclined road andan inclined sidewalk (behind the water tower). I may incline all four main road sections.
Some of this stuff was modeled two years ago and may be redundant to what’s already
included in RtR. The horses are a different breed; Appaloosas, and they come in two herds.
They’re also re-colorable. The power lines are also a little different. the poles are shorter
and there is “droop” in the lines – more rural.
The dirt road crossing was made 2 years ago but matches the dirt road in the ground
textures. (I did that 2 years ago, too!)
[img]http://i99.photobucket.com/albums/l287/3dpdk/image2.jpg [/img] [img]http://i99.photobucket.com/albums/l287/3dpdk/image3.jpg [/img] April 23, 2007 at 9:07 pm #1958AnonymousInactiveHi Paul.. That is a mighty impressive looking collection of stuff!
As usual, GREAT WORK!!!
Mark
April 24, 2007 at 8:00 am #1959AnonymousInactiveHi Paul Great stuff carn’t wait to get my hands on it all and get to play with the new road bits to see what they can do.
Dave
April 24, 2007 at 6:05 pm #1960AnonymousInactiveHi Paul and Dave, My mouth is dripping wet for these objects.
I hope we all get a build soon. April 27, 2007 at 2:01 am #1961AnonymousInactive… had a few extra minutes SatCom time for the day and thought I’d post images of these two “down-town” buildings. Figured out a cool way to give the retail shop an interior without a lot of complex modeling. Still
working on windows and such on the brownstone; scale is a little off, too but that’s easy to correct.
I should reach a stopping point soon, then it’s up to BBs to get it out.
😉 Later, Paul
[img]http://i99.photobucket.com/albums/l287/3dpdk/image7.jpg [/img] [img]http://i99.photobucket.com/albums/l287/3dpdk/image6.jpg [/img] April 27, 2007 at 7:50 am #1962AnonymousInactiveHi Paul 2 great buildings I want some in my town.
Dave
April 29, 2007 at 6:22 am #1963AnonymousInactiveHi All I’m working on a layout with a “public transit” theme. Wouldn’t be complete without a city bus.
Yes the windows are tinted and transparent, but except for the driver the interior is an illusion.
[img]http://i99.photobucket.com/albums/l287/3dpdk/bus01.jpg [/img] [img]http://i99.photobucket.com/albums/l287/3dpdk/bus02.jpg [/img] [img]http://i99.photobucket.com/albums/l287/3dpdk/bus03.jpg [/img] [img]http://i99.photobucket.com/albums/l287/3dpdk/bus04.jpg [/img] April 29, 2007 at 6:52 pm #1964AnonymousInactiveOk every one, A lot have been talking about this, Willie wants invisible track but I don’t see that its necessary.
Think of the possibilities; this is a trick you can do with any object in RtR and you don’t need a
copy protection utility, just edit the existing xli file!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
… except any shadow (and in this case the tinted windows) for a field object goes away
when the object is used as an engine.
Paul
click the thumbnail, (sorry for the low resolution video)!!!!
[img]http://i99.photobucket.com/albums/l287/3dpdk/Image1.jpg[/img] April 30, 2007 at 4:07 pm #1965AnonymousInactiveHi Paul, You´d hide the tracks with your streetelements,right?
The invisible tracks should be for planes and helicopters only.(Willi sas it so)
For the streets in the city,we´ll need smaller radies to can courve a streetcross. That video looks right.
The xli´s i´d edit for F3-B-units or other wagons already.
-
AuthorPosts
- You must be logged in to reply to this topic.