Light poles ??? Home › Forums › Building layouts › Buildings, plants, other objects › Light poles ??? This topic has 7 replies, 4 voices, and was last updated 17 years, 11 months ago by Anonymous. Viewing 8 posts - 1 through 8 (of 8 total) Author Posts February 13, 2007 at 2:55 pm #162 AnonymousInactive Hi Everybody Just wondering if it possible to raise the the poles up off the ground ??? my thought was they have a fix lighting perimeter from the ground ??? little hobo February 13, 2007 at 3:41 pm #1774 AnonymousInactive Hi Little Hobo I think you will be able to lift lights in next version. Dave February 13, 2007 at 10:31 pm #1775 AnonymousInactive Hi Dave That would be cool something to look forward to if not it is nice to dream Thanks Dave little hobo February 14, 2007 at 11:10 am #1776 AnonymousInactive Hi little Hobo, I think Dave is right,and we ´ll have illuminated Bridges February 15, 2007 at 2:50 am #1777 AnonymousInactive HI Peter looks like a few of us will have to be patient for the release of the 1.5 that would be cool when that day here Till next time little hobo February 15, 2007 at 10:01 am #1778 AnonymousInactive Hi little Hobo, After the words from Willi and Brainbom we have to wait for march only,then we ´ll have 1.5 and ex 12 February 15, 2007 at 11:19 am #1779 AnonymousInactive That’s not to long for such good programing add on extenshions. I would like to show my appreciation for all the excellent work that people have put in to the program and good advise as well. May this continue till the end of never. If I could do 3 chirrs I would. Hip Hip hurray. Sorry no time for rest, back to work. Reg. February 17, 2007 at 12:58 pm #1780 AnonymousInactive HI EVERYONE That’s gone to be here sooner then we think I hope everyone is having as much fun building new objects and programing as I am working with them. lets say the word work is spelled FUN because FUN is what will make it stay so have fun and enjoy Thanks little hobo Author Posts Viewing 8 posts - 1 through 8 (of 8 total) You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In